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Pool of Radiance - Wikipedia, the free encyclopedia. Pool of Radiance. Commodore version of the box cover for the game.
Gameplay. Pool of Radiance is based on the same game mechanics as the Advanced Dungeons & Dragons rule set. As in many role-playing games (RPGs), each player character in Pool of Radiance has a character race and a character. Breakout is an arcade game developed and published by Atari, Inc. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game Pong, and built by Steve Wozniak aided by Steve Jobs. The. The Android Debug Bridge (ADB) is a command line tool made for developers. It's used to issue commands to device emulators and/or Android phones and tablets connected to a computer via USB. While ADB is really meant.
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Developer(s)Strategic Simulations, Inc. Publisher(s)Strategic Simulations, Inc. Pony Canyon (Japan)Distributor(s)Electronic ArtsComposer(s)David Warhol (Computer versions)Seiji Toda (NES/PC- 9. Wally Beben (Amiga version)Engine. Gold Box. Platform(s)Amiga, Apple II, C6.
MS- DOS, Apple Macintosh, NES, PC- 9. Release date(s)June 1. Mac)April 1. 99. 2 (NES)Genre(s)Role- playing video game, Tactical RPGMode(s)Single player. Pool of Radiance is a role- playing video game developed and published by Strategic Simulations, Inc (SSI) in 1. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD& D or D& D) fantasyrole- playing game for home computers, becoming the first episode in a four- part series of D& D computer adventure games.
The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D& D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. Just as in traditional D& D games, the player starts by building a party of up to six characters, deciding the race, sex, class and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings.
The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first- person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top- down "video game isometric" view.Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1. Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role- playing adventure and combat aspects.
Also well- regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series. GameplayPool of Radiance is based on the same game mechanics as the Advanced Dungeons & Dragons rule set. As in many role- playing games (RPGs), each player character in Pool of Radiance has a character race and a character class, determined at the beginning of the game. Six races are offered, including elves and halflings, as well as four classes (fighter, cleric, wizard, and thief). Non- human characters have the option to become multi- classed, which means they gain the capabilities of more than one class, but advance in levels more slowly. During character creation, the computer randomly generates statistics for each character, although the player can alter these attributes. The player also chooses each character's alignment, or moral philosophy; while the player controls each character's actions, alignment can affect how NPCs view their actions. The player can then customize the appearance and colors of each character's combat icon. Alternatively, the player can load a pre- generated party to be used for introductory play. These characters are combined into a party of six or less, with two slots open for NPCs. Players create their own save- game files, assuring character continuation regardless of events in the game. On an MS- DOS computer, the game can be copied to the hard- disk drive.
Other computer systems, such as the Commodore 6. The game interface. Clockwise from upper left: conversation with a dragon; the party in combat; exploring the graveyard; sample character view. The game's "exploration" mode uses a three- dimensional first- person perspective, with a rectangle in the top left of the screen displaying the party's current view; the rest of the screen displays text information about the party and the area. During gameplay, the player accesses menus to allow characters to use objects; trade items with other characters; parley with enemies; buy, sell, and pool the characters' money; cast spells, and learn new magic skills.
Players can view characters' movement from different angles, including an aerial view. The game uses three different versions of each sprite to indicate differences between short- , medium- , and long- range encounters.[1. In combat mode, the screen changes to a top- down mode with dimetric projection, where the player decides what actions the characters will take in each round.
These actions are taken immediately, rather than after all commands have been issued as is standard in some RPGs. Optionally, the player can let the computer choose character moves for each round. Characters and monsters may make an extra attack on a retreating enemy that moves next to them. If a character's hit points (HP) fall below zero, he or she must be bandaged by another character or the character will die. The game contains random encounters, and game reviewers for Dragon magazine observed that random encounters seem to follow standard patterns of encounter tables in pen and paper AD& D game manuals. They also observed that the depictions of monsters confronting the party "looked as though they had jumped from the pages of the Monster Manual."Different combat options are available to characters based on class. For example, fighters can wield melee or ranged weapons; magic- users can cast spells; thieves have the option to "back- stab" an opponent by strategically positioning themselves. As fighters progress in level, they can attack more than once in a round. Fighters also gain the ability to "sweep" enemies, effectively attacking each nearby low- level creature in the same turn.[1.
Magic- users and clerics are allowed to memorize and cast a set number of spells each day. Once cast, a spell must be memorized again before reuse. The process requires hours of inactivity for all characters, during which they rest in a camp; this also restores lost hit points to damaged characters. This chore of memorizing spells each night significantly added to the amount of game management required by the player.[1. As characters defeat enemies, they gain experience points (XP). After gaining enough XP, the characters "train up a level" to become more powerful. This training is purchased in special areas within the city walls. In addition to training, mages can learn new spells by transcribing them from scrolls found in the unsettled areas. Defeated enemies in these areas also contain items such as weapons and armor, which characters can sell to city stores.SettingPool of Radiance takes place in the Forgotten Realms fantasy world, in and about the city of Phlan.
This is located on the northern shore of the Moonsea along the Barren River, between Zhentil Keep and Melvaunt.[1. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers who sell holy items for each temple's worshipers, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations fastened to the halls within City Hall offer bits of information to aid the party. These coded clues can be deciphered by using the Adventurer's Journal, included with the game..
Once the party reaches the outer confines of Phlan, they can enter the external environment and move about this map. Phlan is located at the outlet of the river near lower center. There are three temples within Phlan, each dedicated to different gods. Each temple can heal those who are wounded, poisoned, or afflicted, and can fully restore deceased comrades for a high price. The party can also visit the hiring hall and hire an experienced NPC adventurer to accompany the party. Encounters with NPCs in shops and taverns offer valuable information.[1. Listening to gossip in taverns can be helpful to characters, although some tavern tales are false and lead characters into great danger.Plot summaryThe ancient trade city of Phlan has fallen into impoverished ruin. Now only a small portion of the city remains inhabited by humans, who are surrounded by evil creatures.
To rebuild the city and clean up the Barren River, the city council of New Phlan has decided to recruit adventurers to drive the monsters from the neighboring ruins. Using bards and publications, they spread tales of the riches waiting to be recovered in Phlan, which draws the player's party to these shores by ship.[1. At the start of the game, the adventurers' ship lands in New Phlan, and they receive a brief but informative tour of the civilized area.[1. They learn that the city is plagued with a history of invasions and wars and has been overtaken by a huge band of humanoids and other creatures. Characters hear rumors that a single controlling element is in charge of these forces.[1.
The characters begin a block- by- block quest to rid the ruins of monsters and evil spirits.Beyond the ruins of old Phlan, the party enters the slum areaâ€”one of two quests immediately available to new parties. This quest requires the clearing of the slum block and allows a new party to quickly gain experience.